struct in UnityEngine.Rendering.RendererUtils
/
Implemented in:UnityEngine.CoreModule
Represents the set of GameObjects that a RendererList contains.
| excludeObjectMotionVectors | Indicates whether to exclude dynamic GameObjects from the RendererList. | 
| layerMask | The rendering layer mask to use for filtering this RendererList. | 
| overrideMaterial | The material to render the RendererList's GameObjects with. This overrides the material for each GameObject. | 
| overrideMaterialPassIndex | Pass index for the override material. | 
| rendererConfiguration | The renderer configuration for the RendererList. For more information, see PerObjectData. | 
| renderQueueRange | The material render queue range to use for the RendererList. For more information, see RenderQueueRange. | 
| sortingCriteria | The method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria. | 
| stateBlock | An optional set of values to override the RendererLists render state. For more information, see RenderStateBlock. | 
| RendererListDesc | Initializes and returns an instance of RendererListDesc. | 
| IsValid | Checks whether the RendererListDesc is valid. |