Version: 2021.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

MaterialEffectPlayable

struct in UnityEngine.Experimental.Playables

/

Implemented in:UnityEngine.CoreModule


Implements interfaces:IPlayable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output.

NOTE: You can use PlayableExtensions methods with MaterialEffectPlayable objects.

Static Methods

CreateCreates a MaterialEffectPlayable in the PlayableGraph.