class in UnityEngine.Experimental.Rendering
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
A shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
| maxRecursionDepth | The maximum number of ray bounces this shader can trace (Read Only). | 
| Dispatch | Dispatches this RayTracingShader. | 
| SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. | 
| SetBool | Sets the value of a boolean uniform. | 
| SetBuffer | Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader. | 
| SetConstantBuffer | Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer. | 
| SetFloat | Sets the value of a float uniform. | 
| SetFloats | Sets the values for a float array uniform. | 
| SetInt | Sets the value of a int uniform. | 
| SetInts | Sets the values for a int array uniform. | 
| SetMatrix | Sets the value of a matrix uniform. | 
| SetMatrixArray | Sets a matrix array uniform. | 
| SetShaderPass | Selects which Shader Pass to use when executing ray/geometry intersection shaders. | 
| SetTexture | Binds a texture resource. This can be a input or an output texture (UAV). | 
| SetTextureFromGlobal | Binds a global texture to a RayTracingShader. | 
| SetVector | Sets the value for a vector uniform. | 
| SetVectorArray | Sets a vector array uniform. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |