Version: 2021.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RASSettings

struct in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines whether a RayTracingAccelerationStructure is updated by the user or by the Engine, and whether to mask certain object layers or RayTracingModes.

Properties

layerMaskA 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
managementModeAn enum that selects whether a RayTracingAccelerationStructure is automatically or manually updated.
rayTracingModeMaskAn enum controlling which RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.

Constructors

RayTracingAccelerationStructure.RASSettingsCreates a RayTracingAccelerationStructure.RASSettings from the given configuration.