Version: 2021.2
LanguageEnglish
  • C#

SceneCullingMasks

class in UnityEditor.SceneManagement

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Masks that control what kind of Scene views and Game views Unity should render a GameObject in.

You can set masks on Scenes via EditorSceneManager.SetSceneCullingMask and on render batches via BatchRendererGroup.AddBatch.

Static Properties

DefaultSceneCullingMaskSpecifies the default culling mask for a Scene. Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view.
GameViewObjectsThe bits from this mask specify GameObjects that Unity should render in Game view.
MainStageSceneViewObjectsThe bits from this mask specify GameObjects that Unity should render in Scene views showing the main stage.