Version: 2021.2
LanguageEnglish
  • C#

UQueryState<T0>

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Query object containing all the selection rules. The object can be saved and rerun later without re-allocating memory.

Public Methods

AtIndex Selects the nth element matching all the criteria, or null if not enough elements were found.
First The first element matching all the criteria, or null if none was found.
ForEach Invokes function on all elements matching the query.
GetEnumerator Allows traversing the results of the query with foreach without creating GC allocations.
Last The last element matching all the criteria, or null if none was found.
RebuildOn Creates a new QueryState with the same selection rules, applied on another VisualElement.
ToList Adds all elements satisfying selection rules to the list.