Version: 2021.2
LanguageEnglish
  • C#

Utility

class in UnityEditor.Playables

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Editor utility functions for the Playable graph and its nodes.

Static Methods

GetAllGraphsReturns all existing PlayableGraphs.

Events

destroyingGraphEvent triggered whenever a PlayableGraph is being destroyed.
graphCreatedEvent triggered whenever a new PlayableGraph is created.