enumeration
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CloseSets which method Unity uses to randomly assign Meshes to particles.
The ParticleSystemRenderer uses this to determine how often to randomly select each Mesh.
UniformRandom | Use a uniform random value to give each Mesh an equal chance to appear. |
NonUniformRandom | Use per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh. |