class in UnityEditor.Search
Implements interfaces:ISerializationCallbackReceiver
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseSearch view state is used to create new Search windows. See SearchService.ShowWindow.
using UnityEditor; using UnityEditor.Search; using UnityEngine.Search;
static class SearchWindows { [MenuItem("Search/Views/Simple Search Bar 1")] public static void SearchViewFlags1() => CreateWindow(SearchViewFlags.None); [MenuItem("Search/Views/Simple Search Bar 2")] public static void SearchViewFlags2() => CreateWindow(SearchViewFlags.EnableSearchQuery); [MenuItem("Search/Views/Simple Search Bar 3")] public static void SearchViewFlags3() => CreateWindow(SearchViewFlags.DisableInspectorPreview); [MenuItem("Search/Views/Simple Search Bar 4")] public static void SearchViewFlags4() => CreateWindow(SearchViewFlags.EnableSearchQuery | SearchViewFlags.DisableInspectorPreview);
static void CreateWindow(SearchViewFlags flags) { var searchContext = SearchService.CreateContext(string.Empty); var viewArgs = new SearchViewState(searchContext, SearchViewFlags.CompactView | flags) { title = flags.ToString() }; SearchService.ShowWindow(viewArgs); } }
flags | Various search view options. |
group | Indicates the group or tab to be selected when the Search window opens. |
itemSize | Indicates the item size to be used when the Search window opens. |
position | If defined, indicates the location of the new Search window when it opens. |
title | Indicates the search topic title. |
SearchViewState | Create search view flags used to create a new Search window. |