class in UnityEditor.Build.Content
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CloseContainer for holding information about where objects will be serialized in a build.
This class helps ensure that Object references can be correctly resolved in the final built data.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
BuildReferenceMap | Default constructor for an empty BuildReferenceMap. |
AddMapping | Adds a mapping for a single Object to where it will be serialized out to the build. |
AddMappings | Adds mappings for a set of Objects to where they will be serialized out to the build. |
Dispose | Dispose the BuildReferenceMap destroying all internal state. |
Equals | Returns true if the objects are equal. |
FilterToSubset | Filters this BuildReferenceMap instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds. |
GetHash128 | Gets the hash for the BuildReferenceMap. |
GetHashCode | Gets the hash code for the BuildReferenceMap. |
GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. |