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struct in UnityEditor.Rendering
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CloseUsed to set up per-platorm per-shader-hardware-tier graphics settings.
cascadedShadowMaps | Allows you to specify whether cascaded shadow maps should be used. |
reflectionProbeBlending | Allows you to specify whether Reflection Probes Blending should be enabled. |
reflectionProbeBoxProjection | Allows you to specify whether Reflection Probes Box Projection should be used. |
renderingPath | The rendering path that should be used. |
standardShaderQuality | Allows you to select Standard Shader Quality. |