Used to set up per-platorm per-shader-hardware-tier graphics settings.
| cascadedShadowMaps | Allows you to specify whether cascaded shadow maps should be used. | 
| detailNormalMap | Allows you to specify whether Detail Normal Map should be sampled if assigned. | 
| enableLPPV | Allows you to specify whether Light Probe Proxy Volume should be used. | 
| hdr | Setting this field to true enables HDR rendering for this tier. Setting it to false disables HDR rendering for this tier. See Also: High Dynamic Range rendering | 
| hdrMode | The CameraHDRMode to use for this tier. | 
| prefer32BitShadowMaps | Allows you to specify whether Unity should try to use 32-bit shadow maps, where possible. | 
| realtimeGICPUUsage | The RealtimeGICPUUsage to use for this tier. | 
| reflectionProbeBlending | Allows you to specify whether Reflection Probes Blending should be enabled. | 
| reflectionProbeBoxProjection | Allows you to specify whether Reflection Probes Box Projection should be used. | 
| renderingPath | The rendering path that should be used. | 
| semitransparentShadows | Allows you to specify whether Semitransparent Shadows should be enabled. | 
| standardShaderQuality | Allows you to select Standard Shader Quality. | 
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