class in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseA collection of methods and properties for accessing XR input devices by their XR Node representation.
XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.
disablePositionalTracking | Disables positional tracking in XR. This takes effect the next time the head pose is sampled. If set to true the camera only tracks headset rotation state. |
GetLocalPosition | Gets the position of a specific node. |
GetLocalRotation | Gets the rotation of a specific node. |
GetNodeName | Accepts the unique identifier for a tracked node and returns a friendly name for it. |
GetNodeStates | Describes all currently connected XRNodes and provides available tracking states for each. |
Recenter | Center tracking to the current position and orientation of the HMD. |
nodeAdded | Called when a tracked node is added to the underlying XR system. |
nodeRemoved | Called when a tracked node is removed from the underlying XR system. |
trackingAcquired | Called when a tracked node begins reporting tracking information. |
trackingLost | Called when a tracked node stops reporting tracking information. |