Clear | Clears all persisted WorldAnchors. |
Delete | Deletes a persisted WorldAnchor from the store. |
Dispose | Cleans up the WorldAnchorStore and releases memory. |
GetAllIds | Gets all of the identifiers of the currently persisted WorldAnchors. |
Load | Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified. |
Save | Saves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false. |