class in UnityEditor.Build.Content
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Low level interface for building content for Unity.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|ArchiveAndCompress||Combines resource files into a single archive and compresses them based on the passed in options.|
|CalculateBuildUsageTags||Calculates the build usage of a set of objects.|
|GenerateAssetBundleBuilds||Returns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase.|
|GetPlayerDependenciesForObject||Returns a list of objects referenced by an object.|
|GetPlayerDependenciesForObjects||Returns a list of objects referenced by a set of objects.|
|GetPlayerObjectIdentifiersInAsset||Returns a list of objects directly contained inside of an asset.|
|GetTypeForObject||Gets the type of an object specified by an ObjectIdentifier.|
|GetTypeForObjects||Gets the types of all the objects specified by ObjectIdentifiers.|
|PrepareScene||Calculates the Scene dependency information and writes a post processed Scene to disk.|
|WriteSceneSerializedFile||Writes Scene objects to a serialized file on disk.|
|WriteSerializedFile||Writes objects to a serialized file on disk.|