Version: 2018.4
LanguageEnglish
  • C#

ControlPlayableAsset

class in UnityEngine.Timeline

/

Inherits from:Playables.PlayableAsset


Implements interfaces:IPropertyPreview, ITimelineClipAsset

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Description

Asset that generates playables for controlling time-related elements on a GameObject.

This playable optionally controls ParticleSystem, PlayableDirectors and Activation from a GameObject. Users can also specify a Prefab that will be instantiated, and parented to the the sourceObject if specified.

Properties

activeIndicate if the playable will use Activation.
particleRandomSeedLet the particle systems behave the same way on each execution.
postPlaybackIndicates the active state of the gameObject when the Timeline is stopped.
prefabGameObjectPrefab object that will be instantiated.
searchHierarchyIndicate whether to search the entire hierachy for controlable components.
sourceGameObjectGameObject in the Scene to control, or the parent of the instantiated Prefab.
updateDirectorIndicate if user wants to control PlayableDirectors.
updateITimeControlIndicates that whether Monobehaviours implementing ITimeControl on the gameObject will be controlled.
updateParticleIndicates if user wants to control ParticleSystems.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
durationThe playback duration in seconds of the instantiated Playable.
outputsA description of the outputs of the instantiated Playable.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
CreatePlayableImplement this method to have your asset inject playables into the given graph.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.