struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
Settings for ScriptableRenderContext.DrawRenderers.
DrawRendererSettings describes  how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).
See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.
| maxShaderPasses | The maxiumum number of passes that can be rendered in 1 DrawRenderers call. | 
| flags | Other flags controlling object rendering. | 
| rendererConfiguration | What kind of per-object data to setup during rendering. | 
| sorting | How to sort objects during rendering. | 
| DrawRendererSettings | Create a draw settings struct. | 
| SetOverrideMaterial | Set the Material to use for all drawers that would render in this group. | 
| SetShaderPassName | Set the shader passes that this draw call can render. |