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Normal generation options for ModelImporter.
Normals can be calculated by Unity using several methods. They can be either unweighted or weighted by area, angle or both.
See Also: ModelImporter.normalImportMode.
|Unweighted_Legacy||The normals are unweighted. This option uses the legacy algorithm for handling hard edges.|
|Unweighted||The normals are not weighted.|
|AreaWeighted||The normals are weighted by the face area.|
|AngleWeighted||The normals are weighted by the vertex angle on each face.|
|AreaAndAngleWeighted||The normals are weighted by both the face area and the vertex angle on each face.|