Version: 2018.4
LanguageEnglish
  • C#

SpriteAtlasExtensions

class in UnityEditor.U2D

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Method extensions for SpriteAtlas in Editor.

This method is only exposed to Editor scripts. It is not exposed during Play mode.

Static Methods

AddAdd an array of Assets to the packable objects list.
GetPackablesReturn all the current packed packables in the atlas.
GetPackingSettingsCurrent SpriteAtlasPackingSettings to use when packing this SpriteAtlas.
GetPlatformSettingsReturns the platform settings of the build target you specify.
GetTextureSettingsCurrent SpriteAtlasTextureSettings of the packed texture generated by this SpriteAtlas.
RemoveRemove objects from the atlas's packable objects list.
SetIncludeInBuildDefine if this sprite atlas's packed texture is included in the build with the Sprite after packing is done.
SetIsVariantSets whether this Sprite Atlas is a variant or not.
SetMasterAtlasSet an atlas to be the master atlas.
SetPackingSettingsSet the SpriteAtlasPackingSettings to use when packing this SpriteAtlas
SetPlatformSettingsSet the platform specific settings.
SetTextureSettingsSet the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas.
SetVariantScaleSet the value used to downscale the master's texture.