Version: 2018.4
  • C#


class in UnityEditor.MemoryProfiler


Implemented in:UnityEditor

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PackedMemorySnapshot is a compact representation of a memory snapshot.


connectionsConnections is an array of from,to pairs that describe which things are keeping which other things alive.
gcHandlesAll GC handles in use in the memorysnapshot.
managedHeapSectionsArray of actual managed heap memory sections.
nativeObjectsAll native C++ objects that were loaded at time of the snapshot.
nativeTypesDescriptions of all the C++ unity types the profiled player knows about.
typeDescriptionsDescriptions of all the managed types that were known to the virtual machine when the snapshot was taken.
virtualMachineInformationInformation about the virtual machine running executing the managade code inside the player.