struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
This struct describes the methods to sort objects during rendering.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
| cameraCustomSortAxis | Used to calculate distance to objects, by comparing the positions of objects to this axis. |
| cameraPosition | Used to calculate the distance to objects. |
| flags | What kind of sorting to do while rendering. |
| sortMode | Type of sorting to use while rendering. |
| worldToCameraMatrix | Used to calculate the distance to objects. |