Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

VFXManager

class in UnityEngine.Experimental.VFX

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Description

The VFX Manager lets you set a number of properties that control VisualEffect behavior within your game.

Static Properties

fixedTimeStepThe fixed interval in which the frame rate updates. The tick rate is in seconds.
maxDeltaTimeThe maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.