Version: 2018.4
LanguageEnglish
  • C#

InteractionSourcePose

struct in UnityEngine.XR.WSA.Input

/

Implemented in:UnityEngine.VRModule

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Description

Pose data of the interaction source at the time of either the gesture or interaction.

Properties

positionAccuracyThe position-tracking accuracy of the interaction source.

Public Methods

TryGetAngularVelocityAttempts to retrieve a Vector3 representing the current angular velocity of the tracked node.
TryGetForwardGets the forward vector of the interaction source, assuming rotation is valid.
TryGetPositionGets the position of the interaction source, assuming the backing data is valid.
TryGetRightGets the right vector of the interaction source, assuming rotation is valid.
TryGetRotationGets the rotation of the interaction source, assuming the backing data is valid.
TryGetUpGets the up vector of the interaction source, assuming rotation is valid.
TryGetVelocityGets the velocity of the interaction source, assuming the backing data is valid.