Version: 2018.4
LanguageEnglish
  • C#

GameObjectUtility

class in UnityEditor

/

Implemented in:UnityEditor

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Description

GameObject utility functions.

Static Methods

AreStaticEditorFlagsSetReturns true if the passed in StaticEditorFlags are set on the GameObject specified.
EnsureUniqueNameForSiblingYou can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy.
GetNavMeshAreaGet the navmesh area index for the GameObject.
GetNavMeshAreaFromNameGet the navmesh area index from the area name.
GetNavMeshAreaNamesGet all the navmesh area names.
GetStaticEditorFlagsGets the StaticEditorFlags of the GameObject specified.
GetUniqueNameForSiblingYou can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy.
SetNavMeshAreaSet the navmesh area for the gameobject.
SetParentAndAlignSets the parent and gives the child the same layer and position.
SetStaticEditorFlagsSets the static editor flags on the specified GameObject.