Version: 2018.4
LanguageEnglish
  • C#

StageUtility

class in UnityEditor.SceneManagement

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Utility methods related to stages.

Static Methods

GetCurrentStageHandleGet the current stage being edited.
GetMainStageHandleGet the main stage which contains all the currently open regular Scenes.
GetStageHandleGet the stage in which the given GameObject exists.
GoBackToPreviousStageNavigate the Editor to the previous stage.
GoToMainStageNavigate the Editor to the main stage.
IsGameObjectRenderedByCameraIs the given GameObject rendered by the given Camera?
PlaceGameObjectInCurrentStagePlace the given GameObject in the current stage being edited.