Version: 2018.4
  • C#


class in UnityEditor.Build.Content


Implemented in:UnityEditor

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Caching object for the Scriptable Build Pipeline.

This class helps improve performance when calling the ContentBuildInterface.CalculateBuildUsageTags api multiple times.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.


BuildUsageCacheDefault contructor.

Public Methods

DisposeDispose the BuildUsageCache destroying all internal state.