Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpriteImportData

struct in UnityEditor.Experimental.AssetImporters

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture.

Properties

alignmentPivot value represented by SpriteAlignment.
borderBorder value for the generated Sprite.
nameName for the generated Sprite.
outlineSprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, SpriteImportData.tesselationDetail will be used to determine the mesh detail.
pivotPivot value represented in Vector2.
rectPosition and size of the Sprite in a given texture.
spriteIDAn identifier given to a Sprite. Use this to identify which data was used to generate that Sprite.
tessellationDetailControls mesh generation detail. This value will be ignored if SpriteImportData.ouline is provided.