What kind of per-object data to setup during rendering.
At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining RendererConfiguration flags.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
| None | Do not setup any particular per-object data besides the transformation matrix. | 
| PerObjectLightProbe | Setup per-object light probe SH data. | 
| PerObjectReflectionProbes | Setup per-object reflection probe data. | 
| PerObjectLightProbeProxyVolume | Setup per-object light probe proxy volume data. | 
| PerObjectLightmaps | Setup per-object lightmaps. | 
| ProvideLightIndices | Setup per-object light indices. | 
| PerObjectMotionVectors | Setup per-object motion vectors. | 
| PerObjectOcclusionProbe | Setup per-object occlusion probe data. | 
| PerObjectOcclusionProbeProxyVolume | Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). | 
| PerObjectShadowMask | Setup per-object shadowmask. |