struct in UnityEditor
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This structure contains a collection of settings used to define how an AudioClip should be imported.
This structure is used with the AudioImporter to define how the AudioClip should be imported and treated during loading within the Scene.
|compressionFormat||CompressionFormat defines the compression type that the audio file is encoded to. Different compression types have different performance and audio artifact characteristics.|
|loadType||LoadType defines how the imported AudioClip data should be loaded.|
|quality||Audio compression quality (0-1)Amount of compression. The value roughly corresponds to the ratio between the resulting and the source file sizes.|
|sampleRateOverride||Target sample rate to convert to when samplerateSetting is set to OverrideSampleRate.|
|sampleRateSetting||Defines how the sample rate is modified (if at all) of the importer audio file.|