Version: 2018.4
  • C#


class in UnityEditor.Build.Content


Implemented in:UnityEditor

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Container for holding information about how objects are being used in a build.

This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.


BuildUsageTagSetDefault constructor for an empty BuildUsageTagSet.

Public Methods

DisposeDispose the BuildUsageTagSet destroying all internal state.
EqualsReturns true if the objects are equal.
FilterToSubsetFilters this BuildUsageTagSet instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds.
GetHash128Gets the hash for the BuildReferenceMap.
GetHashCodeGets the hash code for the BuildUsageTagSet.
GetObjectDataISerializable method for serialization support outside of Unity's internal serialization system.
GetObjectIdentifiersReturns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about.
UnionWithAdds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet.