Version: 2018.4
LanguageEnglish
  • C#

Flare

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

A flare asset. Read more about flares in the components reference.

The flare class has no properties. It needs to be setup up in the inspector. You can reference flares and assign them to a Light at runtime.

See Also: Flare assets, LensFlare class.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.