Version: 2018.4
LanguageEnglish
  • C#

AddedComponent

class in UnityEditor.SceneManagement

/

Inherits from:SceneManagement.PrefabOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class with information about a component that has been added to a Prefab instance.

Properties

instanceComponentThe added component on the Prefab instance.

Public Methods

ApplySee PrefabOverride.Apply.
GetAssetObjectSee PrefabOverride.GetAssetObject.
RevertSee PrefabOverride.Revert.

Inherited Members

Protected Methods

FindApplyTargetAssetObjectFinds the object in the Prefab Asset at the given path which will be applied to.