Representation of 3D vectors and points using integers.

This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

down | Shorthand for writing Vector3Int (0, -1, 0). |

left | Shorthand for writing Vector3Int (-1, 0, 0). |

one | Shorthand for writing Vector3Int (1, 1, 1). |

right | Shorthand for writing Vector3Int (1, 0, 0). |

up | Shorthand for writing Vector3Int (0, 1, 0). |

zero | Shorthand for writing Vector3Int (0, 0, 0). |

magnitude | Returns the length of this vector (Read Only). |

sqrMagnitude | Returns the squared length of this vector (Read Only). |

this[int] | Access the x, y or z component using [0], [1] or [2] respectively. |

x | X component of the vector. |

y | Y component of the vector. |

z | Z component of the vector. |

Clamp | Clamps the Vector3Int to the bounds given by min and max. |

Equals | Returns true if the objects are equal. |

GetHashCode | Gets the hash code for the Vector3Int. |

Set | Set x, y and z components of an existing Vector3Int. |

ToString | Returns a nicely formatted string for this vector. |

CeilToInt | Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. |

Distance | Returns the distance between a and b. |

FloorToInt | Converts a Vector3 to a Vector3Int by doing a Floor to each value. |

Max | Returns a vector that is made from the largest components of two vectors. |

Min | Returns a vector that is made from the smallest components of two vectors. |

RoundToInt | Converts a Vector3 to a Vector3Int by doing a Round to each value. |

Scale | Multiplies two vectors component-wise. |

operator - | Subtracts one vector from another. |

operator != | Returns true if vectors different. |

operator * | Multiplies a vector by a number. |

operator + | Adds two vectors. |

operator == | Returns true if the vectors are equal. |

Unknown operator | Converts a Vector3Int to a Vector2Int. |

Vector3 | Converts a Vector3Int to a Vector3. |