Version: 2018.4
  • C#


interface in UnityEngine.EventSystems

Implements interfaces:IEventSystemHandler

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Interface to implement if you wish to receive OnPointerEnter callbacks.

Use to detect when the mouse begins to hover over a certain GameObject. To detect when the mouse stops hovering over the GameObject, use IPointerExitHandler.

//Attach this script to the GameObject you would like to have mouse hovering detected on
//This script outputs a message to the Console when the mouse pointer is currently detected hovering over the GameObject and also when the pointer leaves.

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { //Detect if the Cursor starts to pass over the GameObject public void OnPointerEnter(PointerEventData pointerEventData) { //Output to console the GameObject's name and the following message Debug.Log("Cursor Entering " + name + " GameObject"); }

//Detect when Cursor leaves the GameObject public void OnPointerExit(PointerEventData pointerEventData) { //Output the following message with the GameObject's name Debug.Log("Cursor Exiting " + name + " GameObject"); } }

Public Methods