Version: 2018.4
  • C#


class in UnityEditor.Build.Content


Implemented in:UnityEditor

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Container for holding information about a serialized file to be written.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.


fileNameFinal file name on disk of the serialized file.
internalNameInternal name used by the loading system for a serialized file.
serializeObjectsList of objects and their order contained inside a serialized file.


WriteCommandDefault constructor for an empty WriteCommand.