class in UnityEditor.Experimental.Rendering
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Empty implementation of IScriptableBakedReflectionSystem.
Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.
|stageCount||Number of stages of the baking process.|
|stateHash||The hash of the current baked state of the ScriptableBakedReflectionSystem.|
|BakeAllReflectionProbes||Implement this method to bake all of the loaded reflection probes.|
|Cancel||Cancel the running bake jobs.|
|Clear||Clear the state of ScriptableBakedReflectionSystem.|
|SynchronizeReflectionProbes||Synchronize the baked data with the actual components and rendering settings.|
|Tick||This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone).|