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OnPostRender is called after a camera has finished rendering the Scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

using UnityEngine;

public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.

bool revertFogState = false;

void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

void OnPostRender() { RenderSettings.fog = revertFogState; } }

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