Legacy Documentation: Version 2018.2 (Go to current version)
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


struct in UnityEditor.Experimental.AssetImporters

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.


assetPathPath where the Asset will be placed.
enablePostProcessorWhen set to true, AssetPostprocessor hooks will be called during texture generation.
platformSettingsPlatform settings for generating the texture.
qualifyForSpritePackingIndicates if the Sprite generated can be used for atlas packing.
sourceTextureInformationTexture format for the image data.
spriteImportData Sprite Asset generation data.
spritePackingTagTag used for Sprite packing.
textureImporterSettingsSettings for generating texture.


TextureGenerationSettingsThe Constructor initializes to most common value based on the TetureImporterType you pass in.

Did you find this page useful? Please give it a rating: