struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRepresents an axis aligned bounding box.
An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing
some object. Because the box is never rotated with respect to the axes, it can be defined by just its
center and extents, or alternatively by min and max points.Bounds
is used by Collider.bounds, Mesh.bounds and Renderer.bounds.
center | The center of the bounding box. |
extents | The extents of the Bounding Box. This is always half of the size of the Bounds. |
max | The maximal point of the box. This is always equal to center+extents. |
min | The minimal point of the box. This is always equal to center-extents. |
size | The total size of the box. This is always twice as large as the extents. |
Bounds | Creates a new Bounds. |
ClosestPoint | The closest point on the bounding box. |
Contains | Is point contained in the bounding box? |
Encapsulate | Grows the Bounds to include the point. |
Expand | Expand the bounds by increasing its size by amount along each side. |
IntersectRay | Does ray intersect this bounding box? |
Intersects | Does another bounding box intersect with this bounding box? |
SetMinMax | Sets the bounds to the min and max value of the box. |
SqrDistance | The smallest squared distance between the point and this bounding box. |
ToString | Returns a nicely formatted string for the bounds. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!