Shader importer lets you modify shader import settings from Editor scripts.
| GetDefaultTexture | Gets the default texture assigned to the shader importer for the shader property with given name. | 
| GetNonModifiableTexture | Gets the non-modifiable texture assigned to the shader importer for the shader property with given name. | 
| GetShader | Gets the reference to the shader imported by this importer. | 
| SetDefaultTextures | Sets the default textures for each texture material property. | 
| SetNonModifiableTextures | Sets the non-modifiable textures for each texture material property. | 
| assetBundleName | Get or set the AssetBundle name. | 
| assetBundleVariant | Get or set the AssetBundle variant. | 
| assetPath | The path name of the asset for this importer. (Read Only) | 
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. | 
| userData | Get or set any user data. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. | 
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. | 
| RemoveRemap | Removes an item from the map of external objects. | 
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | 
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| GetAtPath | Retrieves the asset importer for the asset at path. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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