Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ReadyMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.NetworkSystem.EmptyMessage

Description

This is passed to handler funtions registered for the SYSTEM_READY built-in message.

Inherited Members

Public Methods

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.

Did you find this page useful? Please give it a rating: