Container for holding preload information for a given serialized scene in an AssetBundle.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
| address | Friendly name used to load the built scene from an asset bundle. | 
| asset | GUID for the given scene. | 
| internalName | Internal name used to load the built scene from an asset bundle. | 
| SceneLoadInfo | Default constructor for an empty SceneLoadInfo. | 
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