class in UnityEngine.Experimental.U2D
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A list of methods that allow the caller to override what the SpriteRenderer renders.
This feature is used mainly in the Sprite Animation feature. The SpriteSkin component gets the deformable buffer and deforms it using the skin weights and bones. After the deformation is complete, the Sprite Renderer uses it to render the Sprite instead of the Sprite's original mesh.
|DeactivateDeformableBuffer||Stop using the deformable buffer to render the Sprite and use the original mesh instead.|
|GetDeformableVertices||Returns an array of vertices to be deformed by the caller.|
|UpdateDeformableBuffer||Provides the JobHandle that updates the deform buffer to the SpriteRenderer.|
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