ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
collider | The collider that was hit by the controller. |
controller | The controller that hit the collider. |
gameObject | The game object that was hit by the controller. |
moveDirection | The direction the CharacterController was moving in when the collision occured. |
moveLength | How far the character has travelled until it hit the collider. |
normal | The normal of the surface we collided with in world space. |
point | The impact point in world space. |
rigidbody | The rigidbody that was hit by the controller. |
transform | The transform that was hit by the controller. |
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