GameObject utility functions.
| AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. | 
| GetNavMeshArea | Get the navmesh area index for the GameObject. | 
| GetNavMeshAreaFromName | Get the navmesh area index from the area name. | 
| GetNavMeshAreaNames | Get all the navmesh area names. | 
| GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. | 
| GetUniqueNameForSibling | Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name. | 
| SetNavMeshArea | Set the navmesh area for the gameobject. | 
| SetParentAndAlign | Sets the parent and gives the child the same layer and position. | 
| SetStaticEditorFlags | Sets the static editor flags on the specified GameObject. | 
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