Legacy Documentation: Version 2018.2 (Go to current version)
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


class in UnityEngine.Experimental.U2D


Implemented in:UnityEngine.CoreModule

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A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.

Static Properties

pixelSnapSpacingTo achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.

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