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Defines a place in light's rendering to attach CommandBuffer objects to.
Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map after it is rendered.
See Also: CommandBuffer, CameraEvent, command buffers overview.
|BeforeShadowMap||Before shadowmap is rendered.|
|AfterShadowMap||After shadowmap is rendered.|
|BeforeScreenspaceMask||Before directional light screenspace shadow mask is computed.|
|AfterScreenspaceMask||After directional light screenspace shadow mask is computed.|
|BeforeShadowMapPass||Before shadowmap pass is rendered.|
|AfterShadowMapPass||After shadowmap pass is rendered.|
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