Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

JointSpring

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

JointSpring is used add a spring force to HingeJoint and PhysicMaterial.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>();

// Make the spring reach shoot for a 70 degree angle. // This could be used to fire off a catapult.

JointSpring spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; } }

Properties

damperThe damper force uses to dampen the spring.
springThe spring forces used to reach the target position.
targetPositionThe target position the joint attempts to reach.

Did you find this page useful? Please give it a rating: