Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


class in UnityEditor


Implemented in:UnityEditor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Use the DefaultObject to create a new UnityEngine.Object in the editor.

The creation process handles Undo registration and applies default values from your project.

Static Methods

AddComponentCreates a new component and adds it to the specified GameObject.
CreateGameObjectCreates a new GameObject.
CreateInstanceCreate a new instance of the given type.
CreatePrimitiveCreates a GameObject primitive.

Did you find this page useful? Please give it a rating: