Struct containing settings that control the compression method of content.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
DefaultLZ4 | Returns a BuildCompression struct set with the default values used for Lz4HC compression. |
DefaultLZMA | Returns a BuildCompression struct set with the default values used for LZMA compression. |
DefaultUncompressed | Returns a BuildCompression struct set with the default values used for uncompressed. |
blockSize | Block size to use for chunk based compression. |
compression | Compression type to use. |
level | Compression level to use. |
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